tag:blogger.com,1999:blog-7548031540290301910.post4133528206577414262..comments2023-05-17T00:29:32.871-07:00Comments on Valerian's School for Wayward Wizards: Pirate 101 tips for new scallywaggsUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7548031540290301910.post-65937900056805869232013-02-09T16:54:48.340-08:002013-02-09T16:54:48.340-08:00I think the main reason they left the teleporting ...I think the main reason they left the teleporting on Wizard 101 out of Pirate 101's finished state is to both expand the amount of time required to complete parts of the story, as well as to fully form a bond to your ship. It's an awesome game so far and I can't wait to see what comes from KingsIsle next!<br /><br />Merciless Jacob Andrews, Master Treasure Hunter (Musketeer lvl. 36 with a side school of Privateer)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7548031540290301910.post-19351632068546029612012-11-11T07:33:27.750-08:002012-11-11T07:33:27.750-08:00Very nice post!
I like to pick companion powers ...Very nice post! <br /><br />I like to pick companion powers based on if they allow the companion to move out of turn. Anything that adds an extra hit during battle is a good thing for me :)<br /><br />I like Bonnie Anne pretty well too but don't like how snarky she is in the beginning. It's not like she becomes a whole new person as you level but she gets less mouthy lol.<br /><br />On the Skull Island button:<br /><br />I wasn't sure if you knew this (as many I've talked to don't) but when you push it if you aren't in a dungeon when you push it once you finish business on Skull Island the same button will take you back to your previous location before porting. <br /><br />Its a crude version of teleport in W101. And if you leave Skull Island by ship without porting back the opportunity is gone. But there is a sort of way to port :)<br /><br /> Paige Dreamcloudhttps://www.blogger.com/profile/16531905753349613358noreply@blogger.com