It's the age old story. Friends meet in the arena. One side uses wild bolts constantly. Complaints are made, accusations are made in return. Frustrations grow and insults begin to be hurled. Darker histories of the friend and their buddies ganging up on the friend who you are teamed with are revealed. After the duel insults become darker and pleas to calm down and attempts at dismissing hurtful comments with humor are turned back into increasingly cruel retorts.
Finally a name and its star are removed from a long time spot. Gone is the friend that once taught me to duel. Those memories replaced by the tragic comedy of last nights duel.
I would like to think there was more to you than that. I wanted to find in my memory, an example of something redeeming, something good to hang on to that would allow me to overlook the hardness I saw in you last night.
There are so many wonderful people on my list and so many turned down because my list was full. I will not hurry to fill that spot.
Vale
Monday, October 26, 2009
Sunday, October 25, 2009
Tips for Boss in Colossus Blvd Tower
For those of you level 50 who are thinking of trying the tower in Colossus blvd. Here are some tips that should help.
1) 4 people is best for doing this tower
2) You likely will want a life wizard (not necessary but nice)
3) When you get to the middle boss on the 5th floor you want to be absolutely certain you kill his minion before the minion gets 4 pips.
** yes the final boss definately cheats **
4) When you fight the final boss, don't bother with feints... he'll interrupt your turn and remove them anyway.
5) Lastly the final boss will generally pick one person and hit them really hard. They'll need lots of shielding.
1) 4 people is best for doing this tower
2) You likely will want a life wizard (not necessary but nice)
3) When you get to the middle boss on the 5th floor you want to be absolutely certain you kill his minion before the minion gets 4 pips.
** yes the final boss definately cheats **
4) When you fight the final boss, don't bother with feints... he'll interrupt your turn and remove them anyway.
5) Lastly the final boss will generally pick one person and hit them really hard. They'll need lots of shielding.
Sunday, October 18, 2009
Tradeable Goods
It took me a while to catch on but if you haven't noticed already... let me pass along the good news: stuff is tradeable now! This means that you can trade your favorite outfits, and pets (even school pets) to your other wizards of the same school! For example if you had a second ice wiz, you could trade your Ice Colossus pet to your ice noob.
Unfortunately I found some few items are still not tradeable (*sad*) If there's something interesting you can't trade post it by way of comment. TY
Have fun!
Vale
Unfortunately I found some few items are still not tradeable (*sad*) If there's something interesting you can't trade post it by way of comment. TY
Have fun!
Vale
A specific response to a couple commenters:
Someone commented on the codes that no longer work on Wizard101. While I normally would have published the comment it contained a few choice words. I feel the poor guy's pain. It's frustrating that all the codes have been sunsetted (removed) from the game. I hope to get new codes and post them up but I think all the previous codes no longer work.
If I hear of new codes I'll forward them on right away.
So to commenter #1, sorry buddy, the codes used to work.
Commenter #2, I don't mean to pick on giving away balance wizards secrets in arena but I do admit I find it frustrating that Balance wizards are automatically the defacto winners in 1vs1 pvp. So I'm not so much showing others how to kill you so much as how to survive more than one cast. Even with the tips I have given it is unlikely that most arena goers, no matter their skill, will surive :) Don't worry, you'll still rock in arena when you get Judgement.
Vale
If I hear of new codes I'll forward them on right away.
So to commenter #1, sorry buddy, the codes used to work.
Commenter #2, I don't mean to pick on giving away balance wizards secrets in arena but I do admit I find it frustrating that Balance wizards are automatically the defacto winners in 1vs1 pvp. So I'm not so much showing others how to kill you so much as how to survive more than one cast. Even with the tips I have given it is unlikely that most arena goers, no matter their skill, will surive :) Don't worry, you'll still rock in arena when you get Judgement.
Vale
Friday, October 9, 2009
Arena Tip #9 Converts and Shields
Imagine a scenario like this...
You're shielding up during arena and you put a storm shield on just to have a Convert Storm to Myth put on you... what do you do?
-------
You may be tempted to immediately shield against myth but that would be wrong. Once a convert is put on you shielding against the school of the convert type will not save you from getting hit. You must put ANOTHER storm shield (or tower shield) on. This is the only way to stop the strike from getting through completely.
In this example, if you're fighting storm, put a myth shield on fairly early, you can discard some after that but not all.
You're shielding up during arena and you put a storm shield on just to have a Convert Storm to Myth put on you... what do you do?
-------
You may be tempted to immediately shield against myth but that would be wrong. Once a convert is put on you shielding against the school of the convert type will not save you from getting hit. You must put ANOTHER storm shield (or tower shield) on. This is the only way to stop the strike from getting through completely.
In this example, if you're fighting storm, put a myth shield on fairly early, you can discard some after that but not all.
Tuesday, October 6, 2009
Arena Tip #8 Ignore People
Talking in arena generally gets you in trouble...
1) Trash talking - this often leads to bad play if you let yourself get sucked into it. Someone will say a rude thing for which there is no come-back. While we all get angry now and again it's not worth saying anything because people's inevitable rude response usually will just make you more upset... *AND* if you end up swearing you may get reported and muted.
2) Talking gives away what school you are (the other side can click on your name in the text box and get your profile and see what your defenses are and what equip you have)
3) Don't debate the use of treasure cards with people. If treasure cards weren't allowed how would those Warlords ever heal or get the big hits. This is a false argument. Don't fall into thinking you can't use treasures even when you're a noob. If someone is calling you a cheater for using them just ignore them because they are flat wrong. By the time they realize it's wrong you'll be a Commander and they'll still be a Private. With that said... don't go chain-bolting people or chain stunning... those things will leave you friendless, disrespected, and people would have a real reason to complain about you.
4) Don't spam-talk during an arena battle. This is where you say the same thing over and over or fill up the screen with word balloons. Not only does this distract you from battle but annoys everyone including those watching and on your own team.
1) Trash talking - this often leads to bad play if you let yourself get sucked into it. Someone will say a rude thing for which there is no come-back. While we all get angry now and again it's not worth saying anything because people's inevitable rude response usually will just make you more upset... *AND* if you end up swearing you may get reported and muted.
2) Talking gives away what school you are (the other side can click on your name in the text box and get your profile and see what your defenses are and what equip you have)
3) Don't debate the use of treasure cards with people. If treasure cards weren't allowed how would those Warlords ever heal or get the big hits. This is a false argument. Don't fall into thinking you can't use treasures even when you're a noob. If someone is calling you a cheater for using them just ignore them because they are flat wrong. By the time they realize it's wrong you'll be a Commander and they'll still be a Private. With that said... don't go chain-bolting people or chain stunning... those things will leave you friendless, disrespected, and people would have a real reason to complain about you.
4) Don't spam-talk during an arena battle. This is where you say the same thing over and over or fill up the screen with word balloons. Not only does this distract you from battle but annoys everyone including those watching and on your own team.
Sunday, October 4, 2009
Arena Tip #7
When fighting balance wizard don't use your tower shields too early.
Balance wizards have an insanely nasty advantage in arena. Basically all a balance wizard needs to do is put weakness on you, shield up and do Judgement (which never fizzles) and you're dead. That's why there are so many balance wizards in the top spots in arena 1vs1 and 2vs2. To kill a higher level wiz, a balance wizard needs to have full pips and have a blade to ensure that you actually die. Sometimes they also require a feint or a plus or two.
I recommend in order of importance:
1) weakness to put on a balance wizard when they start putting blades on
OR a steal charm (storm spell) to take their blades away
2) tower shields (as many as you can carry including some in treasures)
3) having an absorb in treasures (these help but aren't fool proof)
When do I put on my tower shield?
Try to draw one as soon as you can. Once you have it in hand keep it for when the balance wizard has nearly full pips and a blade on.
Once you put one on you'll want to get another ready because very often a good balance wiz will try to fire elf you or something and then hit within two turns. Basically they can't allow you to have a tower shield on.
If you're a death wizard wait for them to hit first. If you are fully pipped and they are not cast a minion and wait. If both of you have full pips... your ideal hand should have a wraith, a heal and a tower shield. With those cards in hand wait for Judge and then retaliate with a strong wraith immedately after or with a heal depending on how badly hurt you are.
If you have weaknesses on you, use a minor strike to take them off or a low pip alternate school spell to take them off if you have blades on. Weakness spells stack up and cause your hits to be really... well, weak. So if you have blades on and a weakness you are just wasting your blades to use a school hit.
Balance generally will kill you with one spell so you might as well throw a doom and gloom early because balance usually keeps a side-board full of heals.
Let me know if you have any success with this.
Thanks,
Vale
Balance wizards have an insanely nasty advantage in arena. Basically all a balance wizard needs to do is put weakness on you, shield up and do Judgement (which never fizzles) and you're dead. That's why there are so many balance wizards in the top spots in arena 1vs1 and 2vs2. To kill a higher level wiz, a balance wizard needs to have full pips and have a blade to ensure that you actually die. Sometimes they also require a feint or a plus or two.
I recommend in order of importance:
1) weakness to put on a balance wizard when they start putting blades on
OR a steal charm (storm spell) to take their blades away
2) tower shields (as many as you can carry including some in treasures)
3) having an absorb in treasures (these help but aren't fool proof)
When do I put on my tower shield?
Try to draw one as soon as you can. Once you have it in hand keep it for when the balance wizard has nearly full pips and a blade on.
Once you put one on you'll want to get another ready because very often a good balance wiz will try to fire elf you or something and then hit within two turns. Basically they can't allow you to have a tower shield on.
If you're a death wizard wait for them to hit first. If you are fully pipped and they are not cast a minion and wait. If both of you have full pips... your ideal hand should have a wraith, a heal and a tower shield. With those cards in hand wait for Judge and then retaliate with a strong wraith immedately after or with a heal depending on how badly hurt you are.
If you have weaknesses on you, use a minor strike to take them off or a low pip alternate school spell to take them off if you have blades on. Weakness spells stack up and cause your hits to be really... well, weak. So if you have blades on and a weakness you are just wasting your blades to use a school hit.
Balance generally will kill you with one spell so you might as well throw a doom and gloom early because balance usually keeps a side-board full of heals.
Let me know if you have any success with this.
Thanks,
Vale
Saturday, October 3, 2009
Taking a Night Off
In over a year I haven't had a day completely free of playing Wiz. Tonight is my first intentional night off.
It's not easy. Wish me luck.
Vale
p.s. thanks to the amazing people that read my blog, my blog has been visited over 20,000 times! Time to celebrate! I'm putting together a treasure hunt with crown/pet card prizes. So watch in the next couple days and I'll post the contest criteria.
It's not easy. Wish me luck.
Vale
p.s. thanks to the amazing people that read my blog, my blog has been visited over 20,000 times! Time to celebrate! I'm putting together a treasure hunt with crown/pet card prizes. So watch in the next couple days and I'll post the contest criteria.
Friday, October 2, 2009
Test Realm Available
The new test realm is out! For those of you who have previously downloaded the test realm program you can just log into it and it will update itself. For those of you who haven't downloaded it you can log into (with your username and password) http://www.wizard101.com/ and click on the red ribbon at the top right side of the screen.
Some things that are available to test are:
A new crazy boss tower
A tower in Colossus Boulevard that has bugged-Malistaire like crazyness like multiple spell casts per turn, interrupts etc. This is a completely optional tower and is accessable to Level 50 players.
Mounts that you can ride on
Horses, Dragons, Brooms, etc. that you can buy or rent. (See the new crown shop icon on your screen to purchase)
Some things that are available to test are:
A new crazy boss tower
A tower in Colossus Boulevard that has bugged-Malistaire like crazyness like multiple spell casts per turn, interrupts etc. This is a completely optional tower and is accessable to Level 50 players.
Mounts that you can ride on
Horses, Dragons, Brooms, etc. that you can buy or rent. (See the new crown shop icon on your screen to purchase)
Elixirs that you can purchase to help with battles
You can buy power-pip or health or accuracy enhancing elixirs among other things. These wear off after a while and while they are awesome they don't help you in PvP.
Buy a Minion or (Buy a Buddy)
For crowns you can purchase helpful minions to get you through tough instances.
Exchange Clothing Enchancements to Other Cloths you like
Visit the lady standing beside Zeke. She will create your new cloths with the qalities of your favorite gear but in the style and look that YOU choose. (Zeke no longer sells crown gear, he sold out to the big retail crown store) I was able to transfer my Zeke cloths stats over to a nice marleybone outfit. Now that is sweet! The only downside is that the original cloths you transfer the power from disappear. But your new styling outfit is all buffed out with your best clothing stats.
Reduced Crafting Requirements
Many crafting quests that required 5 items will now require 2. (maybe I'll actually get past the first crafting quest finally)
Many boss drop items changed or enhanced
Many clothing item properties have been changed
New equipping level requirements are set for some gear
For more detail check this link out
http://www.wizard101.com/game/community/patchnotes
Thursday, October 1, 2009
Halloween Updates for Wizard101
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